Motion and campaign design for Universal’s Illuminator platform, spanning hero edits, artist content, rollout assets, and a sharper graphic system across releases.

Built on top of Universal’s existing Illuminator identity, creating new 2D design elements, motion graphics, and rollout assets across film, social, and artist content.
Worked closely with the in-house team to edit hero films, develop templates, and push the graphic language further so it could move cleanly across different artists, releases, and campaign updates without losing consistency.






